


In 1996, games were still largely linear affairs, moving from point A to point B, and a world that felt at least a little like it allowed exploration was revolutionary. Premiering 22 years ago with the first Eidos Interactive game for the Sega Saturn and PlayStation, “Tomb Raider” was an instant hit. Lest you’re completely unfamiliar, “Tomb Raider” is old enough to drink. One of the most film-influenced franchises, and one that has been adapted with two different leading ladies already, is “ Tomb Raider,” which returned last week with a third new game in its modern iteration, the (mostly) thrilling “Shadow of the Tomb Raider.” A few difficulty spikes and repetitive mechanics hold the game back from the very high achievements of the 2013 reboot of this franchise and the 2015 sequel “Rise of the Tomb Raider,” but this is still a wildly entertaining game that owes a great deal to Indiana Jones, superhero movies, and even the cinematic incarnations of Lara Croft to date, played by Angelina Jolie and Alicia Vikander. And so we’ve looked closely at incredibly cinematic franchises like “ Resident Evil,” “Uncharted,” and “Assassin’s Creed” in an effort to examine these ties between the two mediums. If you don’t think hit games have impacted the blockbuster market, you’re not paying attention. There are many, many games that owe a great deal to their movie influences, and vice versa. Here at, we’ve been attempting to discuss video game culture that has close ties with cinema.
